Object-Oriented Design
About
Object-Oriented Design (OOD) is the process of planning a system of interacting objects to solve a software problem while following object-oriented programming (OOP) principles.
It involves:
Identifying the key objects and their interactions.
Applying principles like encapsulation, abstraction, inheritance, and polymorphism.
Designing scalable, maintainable, and efficient systems.
Why is OOD Important in Software Development?
OOD is a fundamental part of software development because it provides a structured and maintainable way to design software systems.
1. Improves Code Maintainability
Easier Debugging & Updates
Encapsulation ensures that changes in one class don’t break other parts of the system.
If a bug is found, it’s localized to a specific object or class, making it easier to fix.
Example:
Imagine a banking system where BankAccount
is encapsulated:
public class BankAccount {
private double balance;
public void deposit(double amount) {
if (amount > 0) balance += amount;
}
public double getBalance() { return balance; }
}
If we later change how balances are stored (e.g., switch to BigDecimal), other parts of the code won’t break since they interact only through getBalance()
.
2. Enhances Code Reusability
Write Once, Use Multiple Times
With inheritance and polymorphism, you can reuse existing code instead of rewriting it.
Avoids duplicate logic, reducing the risk of bugs.
Example:
If we have different types of users in a system, we can create a base User
class and extend it for different roles:
class User {
String name;
void login() { System.out.println("Logging in..."); }
}
class Admin extends User {
void accessAdminPanel() { System.out.println("Accessing admin panel..."); }
}
class Customer extends User {
void browseProducts() { System.out.println("Browsing products..."); }
}
Admin
and Customer
reuse login()
, reducing code duplication.
3. Supports Scalability & Extensibility
Easy to add new features without modifying existing code.
Ensures long-term scalability as systems grow.
Example:
If we need to add more vehicle types to our ParkingLot
, we can do so without changing existing code:
abstract class Vehicle {
String licensePlate;
}
class Car extends Vehicle { }
class Bike extends Vehicle { }
class Truck extends Vehicle { } // Newly added vehicle type!
The system easily extends without breaking anything.
4. Enhances Team Collaboration
Modular Design: Teams can work on different classes independently.
Clear Responsibilities: Each class has a single job (SRP - Single Responsibility Principle).
Example: In a shopping app, different teams can work on separate modules:
Order Management Team →
Order
,Payment
classes.User Management Team →
User
,Authentication
classes.Product Management Team →
Product
,Inventory
classes.
Teams can work simultaneously without interfering with each other.
5. Improves Code Readability & Understanding
OOD makes complex systems more intuitive.
A properly designed class hierarchy makes it easy for new developers to understand the system.
Example: Which is easier to understand?
Without OOD:
void processOrder(String userType, double amount) {
if (userType.equals("Admin")) {
// Admin discount logic
} else if (userType.equals("Customer")) {
// Regular discount logic
}
}
With OOD:
abstract class User { abstract double getDiscount(); }
class Admin extends User { double getDiscount() { return 0.2; } }
class Customer extends User { double getDiscount() { return 0.1; } }
void processOrder(User user, double amount) {
double discount = user.getDiscount();
}
The second approach is cleaner, easier to extend, and eliminates if-else clutter.
6. Enables Better Testing
Modular testing becomes easier when code follows OOD principles.
Unit tests can be written independently for each class.
Example:
If a bug occurs in the
Payment
class, we can test just that class without affectingUser
orOrder
.Mocking dependencies is easier in OOD-based designs.
Better separation = Easier testing.
7. Encourages the Use of Design Patterns
OOD naturally aligns with design patterns, which solve common software design problems.
Factory Pattern → Used for object creation.
Strategy Pattern → Used for dynamic behavior selection.
Singleton Pattern → Used for one-instance objects (e.g., database connections).
Example (Factory Pattern for creating shapes):
interface Shape { void draw(); }
class Circle implements Shape {
public void draw() { System.out.println("Drawing Circle"); }
}
class Rectangle implements Shape {
public void draw() { System.out.println("Drawing Rectangle"); }
}
class ShapeFactory {
public static Shape getShape(String type) {
if (type.equals("Circle")) return new Circle();
if (type.equals("Rectangle")) return new Rectangle();
return null;
}
}
public class Main {
public static void main(String[] args) {
Shape shape = ShapeFactory.getShape("Circle");
shape.draw();
}
}
Factory Pattern simplifies object creation and makes the system more flexible.
8. Promotes Security & Data Protection
Encapsulation hides sensitive data.
Users can only access data via controlled methods.
Example:
public class SecureUser {
private String password;
public void setPassword(String password) {
this.password = hashPassword(password);
}
private String hashPassword(String password) {
// Hashing logic here...
return "hashedValue";
}
}
The raw password is never exposed outside the class.
9. Makes Code More Adaptable to Change
OOD reduces "ripple effects" when making changes.
If we update a single class, the rest of the system remains stable.
Example:
If we need to change the Payment
processing method, we just modify one class instead of changing multiple parts of the system.
Object-Oriented Concepts in OOD
OOP Principles
Encapsulation
Abstraction
Inheritance
Polymorphism
Use Design Patterns
Design PatternUML Diagrams for OOD
UML (Unified Modeling Language) diagrams help visualize OOD.
Common UML Diagrams
Class Diagram → Shows class relationships.
Sequence Diagram → Shows object interactions.
Use Case Diagram → Defines user interactions.
Component Diagram → Illustrates system components.
Steps in Object-Oriented Design
Step 1: Understand Requirements
Before jumping into code, ask clarifying questions to refine the problem:
What are the core functionalities of the system?
What are the inputs and outputs?
Should it handle concurrency or scalability?
Step 2: Identify Key Objects & Classes
Extract nouns from the problem statement (these often become classes).
Example: "A parking lot has multiple floors, each with different parking spots."
Classes:
ParkingLot
,Floor
,ParkingSpot
,Vehicle
.Attributes:
floorNumber
,spotNumber
,isAvailable
.Methods:
parkCar()
,removeCar()
,findNearestSpot()
.
Step 3: Define Relationships Between Objects
Different classes interact in various ways:
Inheritance (
is-a
) → ATruck
is-aVehicle
.Composition (
has-a
) → AParkingLot
has multipleFloors
.Association →
Driver
is associated withVehicle
.Aggregation →
Library
contains multipleBooks
, but books can exist independently.
Step 4: Define Behaviours & Interactions
Which objects communicate with each other?
What methods should each class have?
What design patterns can help?
Example: Design a Parking Lot
Requirements:
A parking lot has multiple floors.
Each floor has different types of spots (compact, large, handicapped).
A
Vehicle
canpark()
andleave()
.
Class Diagram Approach
class ParkingLot {
private List<Floor> floors;
}
class Floor {
private List<ParkingSpot> spots;
}
class ParkingSpot {
private boolean isAvailable;
private Vehicle parkedVehicle;
}
abstract class Vehicle {
String licensePlate;
}
class Car extends Vehicle { }
class Bike extends Vehicle { }
ParkingLot
has-a Floor
, which has-a ParkingSpot
.
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