The Programmer's Guide
  • About
  • Algorithm
    • Big O Notation
      • Tree
      • Problems
    • Basic Notes
    • Data Structure Implementation
      • Custom LinkedList
      • Custom Stack
      • Custom Queue
      • Custom Tree
        • Binary Tree Implementation
        • Binary Search Tree Implementation
        • Min Heap Implementation
        • Max Heap Implementation
        • Trie Implementation
      • Custom Graph
        • Adjacency List
        • Adjacency Matrix
        • Edge List
        • Bidirectional Search
    • Mathematical Algorithms
      • Problems - Set 1
      • Problems - Set 2
    • Bit Manipulation
      • Representation
      • Truth Tables
      • Number System
        • Java Program
      • Problems - Set 1
    • Searching
    • Sorting
    • Array Algorithms
    • String Algorithms
    • Tree
      • Tree Traversal Techniques
      • Tree Implementation
      • Applications of Trees
      • Problems - Set 1
    • Graph
      • Graph Traversal Techniques
      • Shortest Path Algorithms
      • Minimum Spanning Tree (MST) Algorithms
    • Dynamic Programming
      • Problems - Set 1
    • Recursion
    • Parallel Programming
    • Miscellaneous
      • Problems - Set 1
  • API
    • API Basics
      • What is an API?
      • Types of API
        • Comparison - TBU
      • Synchronous vs Asynchronous API
    • API Architecture
      • Synchronous & Asynchronous Communication
    • API Specification
  • Cloud Computing
    • Cloud Fundamentals
      • Cloud Terminology
      • Core Terminology
      • Cloud Models
      • Cloud Service Models
      • Benefits, Challenges and Risk of Cloud Computing
      • Cloud Ecosystem
  • Database
    • DBMS
      • Types of DBMS
        • Relational DBMS (RDBMS)
        • NoSQL DBMS
        • Object-Oriented DBMS (OODBMS)
        • Columnar DBMS
        • In-Memory DBMS
        • Distributed DBMS
        • Cloud-Based DBMS
        • Hierarchical DBMS
      • DBMS Architecture
      • DBMS Structure
    • SQL Databases
      • Terminology
      • RDBMS Concepts
        • Entity Relationship Diagram (ERD)
          • ERD Examples
        • Normalization
        • Denormalization
        • ACID & BASE Properties
          • ACID Properties
          • BASE Properties
        • Locking and Unlocking
      • SQL Fundamentals
        • SQL Commands
          • DDL (Data Definition Language)
          • DML (Data Manipulation Language)
          • DCL (Data Control Language)
          • TCL (Transaction Control Language)
          • DQL (Data Query Language)
        • SQL Operators
          • INTERSECT
          • EXCEPT
          • MINUS
          • IN and NOT IN
          • EXISTS and NOT EXISTS
        • SQL Clauses
          • Joins
          • OVER
          • WITH
          • CONNECT BY
          • MODEL
          • FETCH FIRST
          • KEEP
          • OFFSET with FETCH
        • SQL Functions
          • Oracle Specific
        • Others
          • Indexing
      • Vendor-Specific Concepts
        • Oracle Specific
          • Rownum vs Rowid
          • Order of Execution of the query
          • Keys
          • Tablespace
          • Partition
      • Best Practice
      • Resources & References
        • O’Reilly SQL Cookbook (2nd Edition)
          • 1. Retrieving Records
          • 2. Sorting Query Results
          • 3. Working with Multiple Tables
          • 4. Inserting, Updating, and Deleting
          • 5. Metadata Queries
          • 6. Working with Strings
          • 7. Working with Numbers
          • 8. Date Arithmetic
          • 9. Date Manipulation
          • 10. Working with Ranges
          • 11. Advanced Searching
          • 12. Reporting and Reshaping
          • 13. Hierarchical Queries
          • 14. Odds 'n' Ends
    • SQL vs NoSQL
    • Best Practices
  • Git
    • Commands
      • Setup and Configuration Commands
      • Getting and Creating Projects
      • Tracking Changes
      • Branching and Merging
      • Sharing and Updating Projects
      • Inspection and Comparison
      • Debugging
      • Patching
      • Stashing and Cleaning
      • Advanced Manipulations
    • Workflows
      • Branching Strategies
        • Git Flow
        • Trunk-Based Development
        • GitHub Flow
        • Comparison
      • Merge Strategies
        • Merge
        • Rebase
        • Squash
        • Fast-forward vs No-fast-forward
        • MR vs PR
      • Conflict Resolution
        • Handling Merge Conflicts
        • Merge Conflicts
        • Rebase Conflicts
        • Divergent Branches After git pull
        • Force Push
      • Patch & Recovery
        • Cherry-pick strategies
        • Revert vs Reset
        • Recover from a bad rebase
      • Rebasing Practices
        • Merge vs Rebase
        • Rebase develop branch on main branch
      • Repository Management
        • Working Directory
        • Mirror a repository
        • Convert a local folder to a Git repo
        • Backup and restore a Git repository
  • Java
    • Java Installation
    • Java Distributions
    • Java Platform Editions
      • Java SE
      • Java EE
      • Jakarta EE
      • Java ME
      • JavaFX
    • Java Overview
      • OOP Principles
        • Encapsulation
        • Inheritance
        • Polymorphism
        • Abstraction
          • Abstract Class & Method
          • Interface
            • Functional Interfaces
            • Marker Interfaces
          • Abstract Class vs Interface
      • OOP Basics
        • What is a Class?
          • Types of Classes
        • What is an Object?
          • Equals and HashCode
            • FAQ
          • Shallow Copy and Deep Copy
          • Ways to Create Object
          • Serialization & Deserialization
        • Methods & Fields
          • Method Overriding & Overloading
          • Method Signature & Header
          • Variables
        • Constructors
        • Access Modifiers
      • Parallelism & Concurrency
        • Ways to Identify Thread Concurrency or Parallelism
        • Thread Basics
          • Thread vs Process
          • Creating Threads
          • Thread Context Switching
          • Thread Lifecycle & States
          • Runnable & Callable
          • Types of Threads
          • Thread Priority
        • Thread Management & Synchronisation
          • Thread Resource Sharing
          • Thread Synchronization
            • Why is Synchronization Needed?
            • Synchronized Blocks & Methods
          • Thread Lock
            • Types of Locks
            • Intrinsic Lock (Monitor Lock)
            • Reentrant Lock
          • Semaphore
          • Thread Starvation
          • Thread Contention
          • Thread Deadlock
          • Best Practices for Avoiding Thread Issues
      • Keywords
        • this
        • super
        • Access Modifiers
      • Data Types
        • Default Values
        • Primitive Types
          • byte
          • short
          • int
          • long
          • float
          • double
          • char
          • boolean
        • Non-Primitive (Reference) Types
          • String
            • StringBuilder
            • StringBuffer
              • Problems
            • Multiline String
            • Comparison - String, StringBuilder & StringBuffer
          • Array
          • Collections
            • List
              • Array vs List
              • ArrayList
              • Vector
                • Stack
                  • Problems
              • LinkedList
            • Queue
              • PriorityQueue
              • Deque (Double-Ended Queue)
                • ArrayDeque
                • ConcurrentLinkedDeque - TBU
                • LinkedBlockingDeque - TBU
            • Map
              • HashMap
              • Hashtable
              • LinkedHashMap
              • ConcurrentHashMap
              • TreeMap
              • EnumMap
              • WeakHashMap
            • Set
              • HashSet
              • LinkedHashSet
              • TreeSet
              • EnumSet
              • ConcurrentSkipListSet
              • CopyOnWriteArraySet
        • Specialized Classes
          • BigInteger
          • BigDecimal
            • Examples
          • BitSet
          • Date and Time
            • Examples
          • Optional
          • Math
          • UUID
          • Scanner
          • Formatter
            • Examples
          • Properties
          • Regex (Pattern and Matcher)
            • Examples
          • Atomic Classes
          • Random
          • Format
            • NumberFormat
            • DateFormat
            • DecimalFormat
        • Others
          • Object
          • Enum
            • Pre-Defined Enum
            • Custom Enum
            • EnumSet and EnumMap
          • Record
          • Optional
          • System
          • Runtime
          • ProcessBuilder
          • Class
          • Void
          • Throwable
            • Error
            • Exception
              • Custom Exception Handling
              • Best Practice
            • Error vs Exception
            • StackTraceElement
    • Java Features by Version
      • How New Java Features are Released ?
      • Java Versions
        • Java 8
        • Java 9
        • Scoped Values
        • Unnamed Variables & Patterns
      • FAQ
    • Concepts
      • Set 1
        • Streams
          • flatmap
          • Collectors Utility Class
          • Problems
        • Functional Interfaces
          • Standard Built-In Interfaces
          • Custom Interfaces
        • Annotation
          • Custom Annotation
          • Meta Annotation
        • Generics
          • Covariance and Invariance
        • Asynchronous Computation
          • Future
          • CompletableFuture
          • Future v/s CompletableFuture
          • ExecutorService
            • Thread Pool
            • Types of Work Queues
            • Rejection Policies
            • ExecutorService Implementations
            • ExecutorService Usage
          • Locks, Atomic Variables, CountDownLatch, CyclicBarrier - TBU
          • Parallel Streams, Fork/Join Framework,Stream API with Parallelism - TBU
      • Set 2
        • Standards
          • ISO Standards
          • JSR
            • JSR 303, 349, 380 (Bean Validation)
        • Operator Precedence
      • Set 3
        • Date Time Formatter
        • Validation
      • Set 4
        • Input from User
        • Comparison & Ordering
          • Object Equality Check
          • Comparable and Comparator
            • Comparator Interface
          • Sorting of Objects
          • Insertion Ordering
    • Packages
      • Core Packages
        • java.lang
          • java.lang.System
          • java.lang.Thread
      • Jakarta Packages
        • jakarta.validation
        • javax.validation
      • Third-party Packages
    • Code Troubleshoot
      • Thread Dump
      • Heap Dump
    • Code Quality & Analysis
      • ArchUnit
      • Terminologies
        • Cyclic dependencies
    • Code Style
      • Naming Convention
      • Package Structure
      • Formatting
      • Comments and Documentation
      • Imports
      • Exception Handling
      • Class Structure
      • Method Guidelines
      • Page 1
      • Code Smells to Avoid
      • Lambdas and Streams Style
      • Tools
    • Tools
      • IntelliJ IDEA
        • Shortcuts for MAC
      • Apache JMeter
        • Examples
      • Thread Dump Capture
        • jstack
        • VisualVM - TBU
        • jcmd - TBU
        • JConsole - TBU
        • YourKit Java Profiler - TBU
        • Eclipse MAT - TBU
        • IntelliJ IDEA Profiler - TBU
        • AppDynamics - TBU
        • Dynatrace - TBU
        • Thread Dump Analyzers - TBU
      • Heap Dump Capture
        • jmap
        • VisualVM - TBU
        • jcmd - TBU
        • Eclipse MAT (Memory Analyzer Tool) - TBU
        • IntelliJ IDEA Profiler - TBU
        • YourKit Java Profiler - TBU
        • AppDynamics - TBU
        • Dynatrace - TBU
        • Kill -3 Command - TBU
        • jhat (Java Heap Analysis Tool) - TBU
        • JVM Options - TBU
      • Wireshark
        • Search Filters
    • Best Practices
      • Artifact and BOM Versioning
  • Maven
    • Installation
    • Local Repository & Configuration
    • Command-line Options
    • Build & Lifecycle
    • Dependency Management
      • Dependency
        • Transitive Dependency
        • Optional Dependency
      • Dependency Scope
        • Maven Lifecycle and Dependency Scope
      • Dependency Exclusions & Overrides
      • Bill of Materials (BOM)
      • Dependency Conflict Resolution
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    • Plugins
      • Build Lifecycle Management
      • Dependency Management
      • Code Quality and Analysis
      • Documentation Generation
      • Code Generation
      • Packaging and Deployment
      • Reporting
      • Integration and Testing
      • Customization and Enhancement
        • build-helper-maven-plugin
        • properties-maven-plugin
        • ant-run plugin
        • exec-maven-plugin
        • gmavenplus-plugin
      • Performance Optimization
    • FAQs
      • Fixing Maven SSL Issues: Unable to Find Valid Certification Path
  • Spring
    • Spring Basics
      • What is Spring?
      • Why Use Spring
      • Spring Ecosystem
      • Versioning
      • Setting Up a Spring Project
    • Core Concepts
      • Spring Core
        • Dependency Injection (DI)
        • Stereotype Annotation
      • Spring Beans
        • Bean Lifecycle
        • Bean Scope
          • Singleton Bean
        • Lazy & Eager Initialization
          • Use Case of Lazy Initialization
        • BeanFactory
        • ApplicationContext
      • Spring Annotations
        • Spring Boot Specific
        • Controller Layer (Web & REST Controllers)
    • Spring Features
      • Auto Configuration
        • Spring Boot 2: spring.factories
        • Spring Boot 3: spring.factories
      • Spring Caching
        • In-Memory Caching
      • Spring AOP
        • Before Advice
        • After Returning Advice
        • After Throwing Advice
        • After (finally) Advice
        • Around Advice
      • Spring File Handling
      • Reactive Programming
        • Reactive System
        • Reactive Stream Specification
        • Project Reactor
          • Mono & Flux
      • Asynchronous Computation
        • @Async annotation
      • Spring Security
        • Authentication
          • Core Components
            • Security Filter Chain
              • HttpSecurity
              • Example
            • AuthenticationManager
            • AuthenticationProvider
            • UserDetailsService
              • UserDetails
              • PasswordEncoder
            • SecurityContext
            • SecurityContextHolder
            • GrantedAuthority
            • Security Configuration (Spring Security DSL)
          • Authentication Models
            • One-Way Authentication
            • Mutual Authentication
          • Authentication Mechanism
            • Basic Authentication
            • Form-Based Authentication
            • Token-Based Authentication (JWT)
            • OAuth2 Authentication
            • Multi-Factor Authentication (MFA)
            • SAML Authentication
            • X.509 Certificate Authentication
            • API Key Authentication
            • Remember-Me Authentication
            • Custom Authentication
          • Logout Handling
        • Authorization
        • Security Filters and Interceptors
        • CSRF
          • Real-World CSRF Attacks & Prevention
        • CORS
        • Session Management and Security
        • Best Practices
      • Spring Persistence
        • JDBC
          • JDBC Components
          • JDBC Template
          • Transaction Management
          • Best Practices in JDBC Usage
          • Datasource
            • Connection Pooling
              • HikariCP
            • Caching
        • JPA (Java Persistence API)
          • JPA Fundamentals
          • ORM Mapping Annotations
            • 1. Entity and Table Mappings
            • 2. Field/Column Mappings
            • 3. Relationship Mappings
            • 4. Inheritance Mappings
            • 5. Additional Configuration Annotations
          • Querying Data
            • JPQL
            • Criteria API
            • JPA Specification
              • Example - Employee Portal
            • Native SQL Queries
            • Named Queries
            • Query Return Types
            • Pagination & Sorting
              • Example - Employee Portal
            • Projection
          • Fetch Strategies in JPA
        • JPA Implementation
          • Hibernate
            • Properties
            • Example
        • Spring Data JPA
          • Repository Abstractions
          • Entity-to-Table Mapping
          • Derived Query Methods
        • Cross-Cutting Concerns
          • Transactions
          • Caching
          • Concurrency
        • Examples
          • Employee Portal
            • API
    • Distributed Systems & Communication
      • Distributed Scheduling
      • Distributed Tracing
      • Inter-Service Communication
        • 1. RestTemplate
        • 2. WebClient
        • 3. OpenFeign
        • Retry Mechanism
          • @Retryable annotation
            • Example
    • Security & Data Protection
      • Encoding | Decoding
        • Types
          • Base Encoding
            • Base16 - TBD
              • Encoding and Decoding in Java - TBD
            • Base32
              • Encoding and Decoding in Java
            • Base64 -TBD
              • Encoding and Decoding in Java - TBD
          • Text Encoding - TBD
            • Extended ASCII
              • Encoding and Decoding in Java - TBD
                • ISO-8859-1
                • Windows-1252 - TBD
                • IBM Code Pages - TBD
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              • Encoding and Decoding in Java
        • Java Guidelines
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          • Base Encoding Decoding Examples
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    • Utilities & Libraries
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  • Software Testing
    • Software Testing Methodologies
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    • Java Test Framework
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          • Examples
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  • System Design
    • Low-Level Design (LLD)
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    • High-Level Design (HLD)
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      • Load Balancer
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        • Load Balancing in Java Microservices
          • Client-Side Load Balancing Example
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      • Architecture
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          • Technologies & Frameworks
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      • Scaling
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    • Performance
      • Why Is My API Sometimes Slow ?
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  • Interview Guide
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          • Set 2
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      • SQL Interview Companion
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          • JPA
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    • General
      • Applicant Tracking System (ATS)
      • Flowchart - How to Solve Coding Problem?
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On this page
  • About
  • What Is Performance?
  • Why Performance Matters
  • System Design Principles Related to Performance
  • Performance and Cost
  • Performance as an Ongoing Effort

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  1. System Design

Performance

About

Performance is a fundamental pillar of system design. It defines how efficiently and reliably a system responds to operations under different conditions, such as varying loads, network states, or hardware constraints. High-performance systems are not only fast but also predictable and scalable.

What Is Performance?

Performance refers to how well a system meets its operational goals in terms of speed, efficiency, resource usage, and responsiveness. It's commonly measured using metrics like:

  • Latency: The time taken to respond to a request.

  • Throughput: The number of operations or requests the system can handle per unit time.

  • Resource utilization: How effectively the system uses CPU, memory, disk I/O, and network.

  • Scalability: How well performance is maintained or improved as load increases.

In system design, performance isn't just a runtime concern—it's a design-time consideration. The way components are structured, interact, and scale directly impacts performance.

Why Performance Matters

  1. User Experience

Poor performance—such as slow loading times or delayed responses—leads to user frustration. In consumer-facing applications, even a 100ms delay can impact engagement and conversion rates.

  1. Business Impact

Slow systems can lead to revenue loss. E-commerce platforms, financial systems, and APIs serving third parties are all sensitive to latency. Performance also affects operational costs; inefficient systems require more infrastructure to do the same amount of work.

  1. Scalability and Growth

As traffic or data volume grows, a system must continue to perform well. Poorly designed systems may degrade under load, leading to outages or long response times. Good performance design ensures horizontal and vertical scalability.

  1. System Reliability and Stability

Performance affects reliability. For instance, thread pools that aren't sized correctly can lead to timeouts and cascading failures. If one slow component holds up others, the entire system becomes fragile.

System Design Principles Related to Performance

  1. Efficiency Over Raw Speed Performance isn’t just about making things faster—it's about being efficient with resources. A system that handles 1000 requests/sec at 80% CPU is better designed than one doing 1200 requests/sec at 99.9% CPU with occasional spikes and failures.

  2. Predictability Over Peak A system that is consistently fast is more valuable than one that is sometimes very fast but often slow. Systems should be predictable and stable, not just optimized for best-case scenarios.

  3. Graceful Degradation Well-designed systems maintain acceptable performance under stress. Instead of failing completely under high load, they prioritize critical operations, shed non-critical load, or serve cached results.

  4. Balance Between Latency and Throughput High throughput systems may have slightly higher latency due to batching, but they can serve more users concurrently. System designers often need to trade off latency for throughput or vice versa based on use case.

  5. Load Awareness Systems should be aware of their current load and adjust behavior accordingly—using techniques like throttling, circuit breaking, or auto-scaling.

  6. End-to-End Consideration Performance is not just about backend logic. It includes frontend response, network transmission, serialization/deserialization, and storage. Optimizing one part without considering the whole flow can lead to false improvements.

Performance and Cost

Performance directly affects operational costs. A performant system:

  • Requires fewer machines or cloud resources

  • Can defer scaling decisions

  • Minimizes downtime or overage charges

  • Improves development productivity through stability

Designing for performance is often a one-time investment that pays long-term dividends in cost savings and reliability.

Performance as an Ongoing Effort

Performance is not a one-time activity. It requires:

  • Continuous profiling and measurement

  • Regression testing with load and stress

  • Monitoring and alerting in production

  • Awareness of new bottlenecks as the system evolves

Design decisions today must anticipate future usage patterns, data growth, and traffic increases.

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Last updated 9 days ago

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