Class structure refers to the standardized layout and organization of elements inside a Java class — such as fields, constructors, methods, and nested types. A clean, consistent class structure significantly improves readability, maintainability, and navigability for all developers working on the codebase.
Following a predictable structure ensures that anyone reviewing or maintaining the code can quickly understand its purpose and behavior without unnecessary scanning or confusion.
Importance of Consistent Class Structure
Improves Readability: Readers know where to look for fields, constructors, and logic.
Supports Maintainability: Makes future refactors safer and faster.
Encourages Logical Separation: Helps prevent mixing unrelated concerns in one place.
Simplifies Code Review: Clear layout reduces the mental effort needed to understand changes.
Promotes Consistency: Across modules, teams, and contributors.
Recommended Order of Class Members
A typical Java class should follow this structure (each section separated by a blank line):
/**
* Service responsible for managing user notifications.
* <p>
* This service handles the creation, queuing, and sending of notifications
* via various channels like email and SMS. It relies on external client services
* to dispatch messages and logs audit information for traceability.
*
* <p>Dependencies are injected via constructor. This service is stateless.
*
* @author
* @since 1.0
*/
@Service
@Validated
public class NotificationService {
// === Constants ===
public static final String EMAIL_CHANNEL = "EMAIL";
public static final String SMS_CHANNEL = "SMS";
// === Static Fields ===
private static final Logger logger = LoggerFactory.getLogger(NotificationService.class);
// === Instance Fields ===
private final EmailClient emailClient;
private final SmsClient smsClient;
private final AuditService auditService;
// Used only for testing or fallback scenarios
protected boolean isSimulationEnabled = false;
private int retryCount = 3;
// === Constructor ===
/**
* Constructs the notification service with required dependencies.
*
* @param emailClient client to send emails
* @param smsClient client to send SMS
* @param auditService service to log audit trails
*/
public NotificationService(
EmailClient emailClient,
SmsClient smsClient,
AuditService auditService
) {
this.emailClient = emailClient;
this.smsClient = smsClient;
this.auditService = auditService;
}
// === Public Methods ===
/**
* Sends a notification message through the specified channel.
*
* @param message the message to be sent
* @param channel the communication channel (EMAIL or SMS)
*/
public void sendNotification(String message, String channel) {
logger.info("Preparing to send message via {}", channel);
switch (channel) {
case EMAIL_CHANNEL -> sendEmail(message);
case SMS_CHANNEL -> sendSms(message);
default -> throw new UnsupportedOperationException("Unsupported channel: " + channel);
}
auditService.logAction("NOTIFICATION_SENT", Map.of("channel", channel));
}
/**
* Enables simulation mode for non-production environments.
*/
public void enableSimulation() {
this.isSimulationEnabled = true;
}
// === Protected Methods ===
/**
* Adjusts retry count dynamically during integration testing or under load.
*/
protected void setRetryCount(int count) {
this.retryCount = count;
}
// === Private Methods ===
private void sendEmail(String message) {
if (isSimulationEnabled) {
logger.warn("Simulation: Email message not actually sent.");
return;
}
emailClient.send(message);
logger.debug("Email sent successfully.");
}
private void sendSms(String message) {
if (isSimulationEnabled) {
logger.warn("Simulation: SMS message not actually sent.");
return;
}
smsClient.send(message);
logger.debug("SMS sent successfully.");
}
// === Inner Enums ===
public enum NotificationType {
WELCOME,
PASSWORD_RESET,
ALERT
}
}